![]() ![]() Multiplayer allows players to take on a single-player quest for victory, or challenge their friends or world players in a comprehensive ranking system. Each nation could be played across any of the ages, even in times where they wouldn’t have existed with the game providing lore-friendly units that make sense to what a civilization would have if they had existed at the time. Players are invited to take on one of eighteen civilizations across eight ages of history in Rise of Nations creating a massive multitude of options for situational and conditional games. It hosted city, population, and resource management of games like Civilization and combines it with turn-based strategy of games like Risk and real-time strategy of a Total War game. In 2003, Rise of Nations was a grand amalgam of many things that came before. ![]() To say Brian Reynolds took something away from his time at MicroProse, working on Civilization II and Sid Meier’s Alpha Centauri would be a gross understatement epitomized by the existence of this game.
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